Tsuyoshi Takeru Of Akatsuki [approved] MI

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Tsuyoshi Takeru Of Akatsuki [approved] MI

Post by Guest on Sun Jul 27, 2008 6:15 pm

Name: Tsuyoshi Takeru

Age: 25

Gender: Male

Village: Stone

Ninja Rank: Akatsuki

Clan:

Looks: Tsuyoshi stands 7feet tall having very broad shoulders when he is seen his size puts fear into peoples hearts. He only wears a pair of black hakama pants underneath his Akatsuki robe. His skin looks like marble all over his body.

Personality: Tsuyoshi is a very silent never speaking unless he has to always believing that actions speak louder then words. He loves to fight and is always ready for a challenge and will never back down from anything or anyone.

Special Characteristics: Can create weapons using chakra and stone

Elements: Earth and Fire

Skills/Specialties: Main: Taijutsu, Sub: Ninjutsu,

Jutsus:

Phoenix explosion
Skill: NinJutsu
Effect: Once your shuriken and/or kuni egnighted they fly through the air in silence. when it comes in contact with anything it explodes in flames
Drawback: as it increases in rank it gets bigger so when you launch it, it will damages you.
Description: after you do the certain handsigns your shuriken and/or kuni are egnighted in fire shaped as small phoenixs. Then when it comes in contact with anything it explodes in fire. Depending what rank you are it can be stronger. You need Fire Release to learn it. C ranked- Small handsized phoenix, small explosion (6-9 feet) B ranked- phoenix about the size of Akamaru, medium explosion (12-15 feet) A ranked- Phoenix size of a great dane, big explosion (18-21 feet) S ranked- size of a phoenix, huge explosion (27-30 feet)

• Tsuchi Hijutsu – Rezaishi (Earth Secret Technique – Stone Razor)
Skill: Ninjutsu
Effect: Razor sharp blades of stone burst from the ground around the victim.
Drawback: None.
Description: The user forms the hand seals, forcing chakra into the nearby earth. They then convert the soil and stone into razor sharp razors of earth, shooting them out from all sides of the ground. They are as powerful and fast as kunai. The user can form five razors the first time this technique is trained. The user can take additional C rank training to add five more razors, to a limit of twenty, plus ten for every difficulty rank above D the user is.

• Tsuchi Hijutsu – Taihouishi (Earth Secret Technique – Artillery Stone)
Skill: Ninjutsu
Effect: The user blasts burst of exploding rock at the foe.
Special: Snake, Horse, Tiger, Dragon, Boar, Snake
Drawback: The user may be wounded by the shrapnel if close enough. The aim is poor.
Description: The user forms the hand seals, placing a palm upon the ground. Four spheres of stone, each a foot in diameter, will burst forth from the ground with extreme speed, moving at a very high angle. It will arc back down to the ground and crash to the ground, creating an explosion of stone shrapnel roughly two meters in diameter. This technique has a range of roughly forty meters, though the aim gets continually worse the farther away it is used from. The user no longer has to put a palm on the ground at A Class.
• Tsuchi Hijutsu – Sukima (Earth Secret Technique – Crevice)
Skill: Ninjutsu
Effect: A crevice opens at the user’s feet, spreading towards the foe.
Special: Tiger, Dragon, Snake, Rabbit, Snake
Drawback: The ground becomes unstable, and the user may potentially fall victim to the crevice.
Description: The user forms the hand seals, causing the earth to shake. A crevice will open in the ground at their feet, spreading towards their opponents at five meters per second. The crack will widen as it goes. Once it has continued for thirty meters the crack will stop, and contract, most likely crushing whatever is within it.

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Re: Tsuyoshi Takeru Of Akatsuki [approved] MI

Post by Guest on Sun Jul 27, 2008 6:16 pm

• Tsuchi Hijutsu – Nendoken (Earth Secret Technique – Clay Blade)
Skill: Ninjutsu
Effect: The user tosses a handful of soil at the foe, which then moves at him at high speed.
Drawback: The clay doesn’t do much damage unless it strikes an eye.
Description: The user forms the hand seals, then tosses a bit of soil or clay into the air. The resultant cloud of earthen particles moves towards the opponent at high speed, inflicting minor cuts and potentially blinding if it gets in the eye.


• Kage Bunshin no Jutsu (Shadow Clone Jutsu)
Skill: Ninjutsu
Effect: The Kage Bushin no Jutsu (Shadow Clone Jutsu) is a increased and stronger form of the Regular Bushin jutsu which is a meer Genjutsu. Kage Bushin allows the clones to actually inflict damage upon the opponent, They can even use jutsu for they carry their own chakra circulatory system making it even impossible for the Hyuuga clan members to tell them apart from the original. Each clone that the user makes divides his.her chakra up evenly between them making ten clones means each clone has one tenth the original users chakra supply. The clones are real enough they even bleed when cut but when inflicted with enough damage the clone disappears.
Special: A special Handsign where the user crosses the two first fingers of each hand making a cross.
Drawback: The average user can only make about 5 clones. Excessive use of the Clone jutsu can leave the use extremely low on chakra. When the clones are destroyed the user does not get a return in charka.
Description: The Kage Bushin is an Exact Replica of the user and can not in anyway be proven to be a copy not even by the most elite of jutsu. Unless taken to the test and actually harmed.
• Kage Shuriken no Jutsu (Shadow Shuriken Technique)
Skill: Ninjutsu
Effect: The user throws two windmill Shuriken one hiding within the shadow of the other blocking it from the sight of the opponent. The second shuriken is actually the user discised as a shuriken. While a shadow clone is throwing them.
Special: Shadow clone, Henge no Jutsu
Drawback:
Description: Two shurikens are thrwon the opponet only seeing one. When both are thrown one stays hidden until the first one passes the opponent. Then the second shows itself and actually can transform back into the user at any point in time because it being the real user in henge.

• Bunshin Daibakuha (Clone Great Explosion)
Skill: Ninjutsu
Effect: This jutsu works in combination with the Kage Bunshin no Jutsu (Shadow Replication Technique), and basically creates a Shadow Replication that will also explode on command, potentially killing or injuring those caught in the blast.
Special: The sign for Kage Bushin then a minor Chakra force to go "boom"
Drawback: Is a waste of a large amount of chakra.
Description: The user makes a clone of themselves before that clone does whatever the user choses then that very clone gets close to the opponent and then self destructs creating a large explosion with the potential to destroy a house and/or even kill someone.

• Shuriken Kage Bunshin no Jutsu (Shuriken Shadow Clone Technique)

Skill: Ninjutsu
Effect: Makes Shadow clones of a thrown shuriken instead of the user.
Drawback: Wastes a large amount of chakra
Description: The user makes the handsign and then the one shuriken that had already been thrown is now accompanied by many more from all directions heading towards the opponent. The shuriken can all do damage being just like that of a shadow clone. Although if hit with something it is still possible for them to dissipate into smoke just like a regular clone.
• Taju Kage Bunshin no Jutsu (Multiple Shadow Clone Technique)
Skill: Ninjutsu
Effect: Same as the Kage bushin No Jutsu but with an extreme number of clones often ranging from the hundreds to thousands. The clones usually cover a large area and make it complicated to move around within that area.
Drawback: Divides Chakra up Severely making the user extremely exhausted after the use of it.
Description: Makes an extreme amount of detailed copies of the user. Each one unable to be told apart form another. Is a great diversion tactic and even an attack tactic, Allows the user to literally make an army of him/herself to fight the opponent.
• Mikazuki no Mai (Dance of the Crescent Moon)
Skill: Ninjutsu/Taijutsu
Effect: The user makes two clones of himself each using a katana and uses the three clones and a select set of movements to seem like they are moving at an extreme and delicate speed confusing the enemy.
Drawback: The user has to be flawless and it usually takes complete concentration and requires a high amount of chakra to perform the rapid swift movements.
Description: The three clones stand next to each other before moving the swords into a crescent moon shape. Then the three clones move sliding behind and in front of each other in a rapid movement flawlessly. Causing it to look as if there are three of the opponents but yet none at the same time. The three become hard to hit and this confuses even the most skilled of opponents with the sly movements of the user and their clones.
Astral Projection

Skill: Ninjutsu
Effect: See Description
Drawback: Must hold the handseal Body is left completely defenseless, and vulnerable to attack. User body may be difficult to move for a post. Can only project to a place where you've already been.
Description: This technique is one of the few techniques in the ninja world that neither hurt nor heal, but it is considered one of the most influential. This technique has a long history of pride. Invented in the cloud village many years ago as a communications device meant to assist their valued shinobi during the great ninja war, it has been used throughout the ages as an information tool. The users of the technique must first perform a flurry of handsigns, finishing with the rat handseal and holding it. Once the handseal is held the users body becomes totally stiff and immobile. If they are standing they may fall and injure themselves. In exchange for the total loss of their body, the user gains the control of his spirit. The spirit has no physical form, meaning it cannot attack or be attacked. Genjutsu still may effect it (only if it something meant to confuse sight) but other then that is basically just a vapor. After the spirit form is taken, the user may appear anywhere they have already been, though unable to change the environment physically, they may use chakra to act as a voice box, giving them the ability to speak. Because of the nature of the technique, it does not have a limited range, but there is a time frame. The spirit form may only be away from the body for a maximum (getting the stiff penalty) of 20 posts. After this time, the spirit is forced back into the body. Anyone can hear the spirit, and easily see the spirit cause it looks multicolored. The user may still detect the presence of nearby people (within 10 meters) of the body. They wont know who it is, just that someone is there.

Sugizou
Skill: TaiJutsu
Effect: Creates an After Image of Self
Drawback: Can only be done ten times a day after learned due to abuse within Muscles, but each time trained one may do more and more. The user is only capable of making one at a time.
Description: The after image technique is the technique that allows the user to move side to side with extreme speed and towards a general direction creating an after image of the person. When learning this technique a person may only do Ten after images per day. If one wishes goes more then this number tissue has a chance to rip and tear. To be able to do more then ten per day one they must train for each again to create one more. This is the basis techniques for all techniques that may consist or deal with moves that deal with the After Image. This means that if a user wishes to know a technique that uses an after image they must have knowledge of this technique as well. Depending on how many after images a user uses within a technique is dependent on how many times this technique is known.
• Shishi Rendan, (Lion Combo)

Skill: TaiJutsu
Effect: A Technique that is similar to that of Front Lotus with great Variations towards the technique, and yet not as dangerous to where they launch an opponent in the air, using an amount of combos on the enemy forcing them down to the very ground.
Drawback: Must launch the user into the air.
Description: What occurs is that the user attacks the opponent to launch them up high into the air. As they do so the user jumps afterwards to form up ahead of the opponent. The user then quickly kicks to his left side of the opponent striking the opponent's chest like area, but this is used as a diversion. The first attack is used in order to be blocked as the user quickly does a backhand strike towards the opponent's face, then a one straight punch to the gut of the opponent which sends then towards the ground. The user then finishes with a spinning kick where the user slams their left heel against the center of the opponent just as both hits the ground. This technique however may be changed up slightly to where a user may hit another location of the body, but the initial true hit of the heel is what makes this the Lion Combo.
• Bunshin Kaiten Kakatou Otoshi, 分身回転かかと落とし (Clone Spinning Heel Drop)
Skill: TaiJutsu
Effect: The user creates a few clones to which are used to send the opponent high into the air, and then quickly slam the opponent into the ground by using the force of three clones in which slams into the opponent in a powerful force.
Drawback: Must have Knowledge of the Kage Bunshin no Jutsu in which is a dangerous technique since it takes up quite an amount of chakra on the user.
Description: The user quickly moves forward to attack the opponent. As the user does so they launch the opponent into the air, or the opponent can stay ground based. As one or the other occurs this would be used as a typical destraction while the user creates three Clones to attack the opponent. Each clone is launched or jumps high into the air as they begin spinning down towards the ground. While spinning in a fast like motion each clone comes down to slam their heel into the opponent's shoulders, as well as the head of the opponent to slam them down into the ground.

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Re: Tsuyoshi Takeru Of Akatsuki [approved] MI

Post by Guest on Sun Jul 27, 2008 6:17 pm

• Hayabusa Otoshi, (Peregrine Falcon Drop)
Skill: TaiJutsu
Effect: The user would somewhat power bomb the opponent into the ground in a spinning like motion to slam the user down into the ground.
Drawback: Since it is a veriation of the Frontal Lotus technique this technique is slower then that of the father technique.
Description: The user quickly knocks the opponent into the air. As they do so they move up along with the opponent to ensure that the opponent does not get away as they quickly wrap their arms and legs around the opponent. Doing so they quickly begin to force their body in a spinning fashion as the opponent is suddenly in a spinning drop bomb. While this occurs the user then slams the opponent down into the ground head first using the force of their weight as well as the force of gravity in order to slam the opponent's head into the ground perhaps even breaking the very neck and spine. This type of technique is very dangerous against those who are trapped within.

• Ninpo: Sono Tako Ninnin (Ninja Art of the human kite) "
Type: Ninjutsu/Taijutsu
Effect: User traps the target using chakra wires or actual wires to stop thier movements, using them as thier own personal kite.
Drawback: N/A
Description: The user controls the chakra wires wrapping them around the target's wrists and feet, immobilizing them(. The user then preforms the (Wind release:Great breakthough) in order to send the target soaring towards the clouds. The user then utilizses the chakra wire them to hold the target in the air. The user then whips the wires down, plummeling the target into the dirt. This process can be repeated if the target can not break out of the wires.
Limit: Must know Wind release:Great breakthough and be a puppeteer to control chakra wires.

Description for Taijutsu: Using great speed the user runs around the target only appearing as blur to them. The user uses this distraction to tie wires around the target's wrists and legs immobilizing them. The user kicks the target upward, sailing them into the air. The user then whips the wire down, sending the target into the ground. This process can be repeated if the target can not break out of the wires.


• Hyakurestu Ken
Skill: Taijutsu
Effect: The user uses great speed and force to unleash a string of powerful rapid-fire punches upon the opponent.
Drawback: Causes mild strain on the upper body of the user
Description: The user draws back and lets loose a flurry of high-speed punches, distributed usually between the torso and head area. Because these punches are so fast, they build up a lot of force and can cause moderate internal injuries as well as severe bruising. Using the afterimage technique, the user's fists appear as blurs, confusing an opponent and making it nearly impossible to block this attack.
• Hyakurestu Kyaku
Skill: Taijutsu
Effect: The user uses great speed and force to unleash a string of powerful rapid-fire kicks upon the opponent.
Drawback: Causes mild strain on the lower body of the user
Description: The user draws back and lets loose a flurry of high-speed kicks with one leg, distributed usually between the torso and head area. Because these kicks are so fast, they build up a lot of force and can cause moderate internal injuries as well as severe bruising. Using the afterimage technique, the user's foot appears as a blur, confusing an opponent and making it nearly impossible to block this attack.
• Yaibasattou (Blade Rush)
Skill: Taijutsu
Effect: In Description
Drawback: Leaves back exposed, if the enemy can get to it that is. Heavy on chakra usage. Can only be used 5 times a day
Description: The user gathers chakra into their bladed weapon of choice and then dashes forward for about 5-10 meters with the blade pointed outward. The chakra is released in a burst that flies outward from the blade in a cone shape. Aside from the impact of the blade, the chakra involved causes the enemy to be knocked backward, breaking through most defenses. Even if the strike is blocked, the force of the chakra will usually push an opponent back, leaving them open.
• Taibu Yaibasattou (Greater Blade Rush)
Skill: Taijutsu
Effect: In Description
Drawback: Leaves back exposed, if the enemy can get to it that is. Heavy on chakra usage. Can only be used 3 times a day
Description: The user gathers a significant amount of chakra into their bladed weapon of choice and then dashes forward for about 10-20 meters with the blade pointed outward. The chakra is released in a large burst that flares outward from the blade in a cone shape. Aside from the impact of the blade, the chakra involved causes the enemy to be knocked backward, breaking through most defenses. Even if the strike is blocked, the force of the chakra is enough to break bones and destroy an opponent's defenses.
• Fierce Impact
Skill: tTaijutsu
Effect: The enemy is kicked several times and then thrown.
Drawback: If the enemy is able to recover and block the attacks, the user has a small chance of countering back.
Description: First, the user sends chakra to their feet, and run as fast as possible to their opponent. the user then kicks them in any kind of way that will send them straight into the air. the user will turn sideways, so that when theyj ump up in the air, their side is facing their opponent. he then backflips in the air, keeping the foot nearest the opponent straight out, so that when the backflip, it hooks onto the opponent's head, turning them upside down. the attacker then focuses chakra to their foot again, spinning around for an aerial roundhouse kick. this kick is used to kick the enemy in their ribs. if the user's chakra exceed 200, they have a chance of breaking the opponent's ribs. if it exceeds 300, they will shatter the opponent's ribs. afterwards, the user should be facing the enemies feet. the user will then grab their feet, and focus chakra to their arms and hands. the user will spin around 5-8 times and finally let go of the opponent, letting him fly off toward earth.
• Elbow Barrage
Skill: Taijutsu
Effect: After using fierce impact, the user uses his elbow to attack the enemy 3 times.
Drawback: If the enemy is able to dodge, the user will most likely break their arm.
Description: After performing the fierce impact, the user will body flicker toward the opponent. the user should have their elbow sticking outward, ready to attack. the user also must focus chakra to their elbow, for more damage. once the user is a foot away from the opponent, he will appear again and hit the opponent three times with their chakra focused elbow.
• Jabbing No Jutsu
Skill: Taijutsu
Effect: Jabs chakra focused fingers into the enemy's tummy.
Drawback: Most likely can only be used once, because the enemy will never fall for it twice.
Description: The user will form the tiger handseal and yell something like, "now for my secret jutsu!", when he's really lying. the enemy will normally try to stop the user before he can use it. when the opponent, if the opponent goes in for a close range attack, the user will focus chakra toward their hands, at the last second. he then jabs his fingers, still using the tiger handseal into the enemies stomach.

• Tsurutsuru Kobushi (Slippery Fist)
Skill: Taijutsu
Effect: A low stance that relies on upward motion and momentum.
Drawback: Most of the user’s attacks are ground based, limiting their airborne range.
Description: A fairly underrated stance that was developed in Iwa sometime ago. Due to the crouched position the user must take to perform this, many ninjas and other interested people find it uncomfortable and unwieldy. This stance focuses on heavy movements based on focused momentum behind every blow. Users of this stance have found it helpful to wear shoes and gloves that slide easily on many surfaces, but still do not slide off of a target.
• Tsurutsuru Kobushi: Sotsuji Shindou (Sudden Impact)
Skill: Taijutsu
Effect: Knocks the target away from the user.
Drawback: None
Description: A technique developed to push away an opponent rather than harm them. An inexperienced user of this stance and technique will need to slide on a surface in order to gain the proper momentum. This is an open palmed strike that is aimed towards a target’s torso. The user swings his/her palm from below the targets waist or lower half. If it connects, the strike will usually send the target flying backwards. Of course, weight and other factors will need to be considered.
• Yomi Heart Eater
Skill: Taijutsu
Effect: When physically attacked, the user drops down on his knees and gives a punch on the heart with lightning reflexes, causing the hit person to get problems with breathing, get really disorientated and even couch up blood if there is enough chakra melded In the punch.
Description: The user waits until his/her opponent comes close, suddenly dropping down on his knees and punching the target on the chest. The target suddenly gets problems breathing etc. This effect can keep up to three turns (can be less if the user was a lower rank)
• Handou Sono Ryuuki Taiyou" (Kick Of The Rising Sun)
Skill: Taijutsu
Effect: User delivers a combo of powerful kicks, launching both himself and the enemy airborne.
Drawback: Move can strain the muscles.
Description: User displays a high level of speed by circling around the enemy, as the user creates three after images in order confuse the target unable to see where the attack is going to come from. The user then attacks by launching a kick to the side (which is meant to be blocked). Following that up the user leaps upward trying for an ax kick (also meant to be blocked). Then the real attack begins as in a burst of speed, the user flips from the the position of the ax kick immediately appearing behind the enemy. Finally with great force he kicks the target upward pushing himself off with his hands as the two soar into the air.
•
Kage No Iri (Shadow Of The Setting Sun)
Skill: Taijutsu
Effect: A powerful Taijutsu combo, that focuses on doing the most bodily damage.
Drawback: Can be tough for the muscles and very chakra depleting, using it more than once is not recommended.
Description: User opens the fourth chakra gate in order to provide the necessary speed and muscle strength as the target and the user soar into the air (see kick of the rising sun). The user then unleashes a barrage of punches as he/she appears randomly around the target's body by taking advantage of the surroundings to ricochet themselves to gain added speed. The user then appears above the target, driving his feet into the target's chest sending him flying downward. The user then uses his surroundings to bounce himself back to the ground below the target with amazing speed and in the final act, the user extends his hand upward as the target falls into it the user holding the target's limp body and tossing it aside. Dealing heavy damage.
• Explosive Impact Fist - Bakuyaku Shintou Genkotsu
Skill: Taijutsu
Effect: A powerful form of univesal Taijutsu techniques.
Drawback: Takes a toll on the body expesialy the limbs
Description: A Powerful form of conventinal taijutsu forms. The user realeses a short-range burst of chakra on impact, this causes a small to large shock-wave that sends opponent back with ever powerful strike, adding in the users origanal strength and durability, a good combination. The draw back to this technique is the recoil from the shockwave, this causes pain in the impact area, fist, foot, knee or elbow. Depending on the users capability the shockwave can range from small, or large, able to send the oppoent back 10-15 yards and easily break bones in the oppoent, unfortunatley this also increases the probibility of breaking bones in the user, like knuckles and bones in the foot and arm etc.
• Chakura Kyuin Jutsu (Chakra Absorption Technique)
Skill: NinJutsu
Effect: The user is capable of draining a small piece of the opponent's chakra by pushing their arm off, making sure that they are close to the opponent.
Drawback: The user must have some sort of ground, or must be within close range of the opponent. What this means is that they must be at least couple of feet from the opponent in a maximum range, or they must have hold of something that is pure chakra such as chakra strings.
Description: The user focuses their own chakra within their body and pushes it towards their very hands. As the user does so they create a somewhat "vacuum" like effect within their own chakra along the palm of their hands. What this occurs is when the user grows close to the opponent and does a punching like motion the opponent will feel a small amount of chakra escape from their very own body and be used towards the user's own special like force. This can be used to further the strength of the user with their own chakra supply..

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Re: Tsuyoshi Takeru Of Akatsuki [approved] MI

Post by Guest on Sun Jul 27, 2008 6:19 pm

• Konbi Henge (Combination Transformation)
Skill: NinJutsu
Effect: A technique where the user is capable of performing Henge but not just upon themselves, but upon another person as well if they wish.
Drawback: Must know the Henge of up to B Rank Version.
Description: The user is capable of performing the Henge Technique, but is capable of performing it with themselves as well as another type of person or creature to form into a grander and more dangerous combination. An example would be three Dogs that would form into a giant like Cerberus.
• Kuchiyose no Jutsu (Summoning Technique)
Skill: NinJutsu
Effect: This is the start of all Summoning Techniques, without this technique the user is incapable of Summoning what they wish whether it may be Animal, or Weapon.
Drawback: Even though one is capable of learning how to use this, they still must under go a massive amount of training in order to be capable of summoning up grander and larger types such as "A" and "S" Rank Summons.
Description: A Technique where the user makes a contract binding with that of the very Animal like summon. This blood can be used as a contract to which is capable of being used as on a scroll, or perhaps even a tattoo. There are many different types of summons but the most known are the Animal Summons. The Animal Summons are used to help with various tasks within battles and situations that may occur. However one must remember that one must have great respect for the summon, and are known to even fear summons. The summoning Technique however is capable of being used for other types as well such as weapons.
• Hiru Banshō: Bōka no Jutsu, 蛭万象・防火の術 (Leech All Creation: Attack Prevention Technique)
Skill: NinJutsu
Effect: Using this jutsu, the user can merge with another object and take on its properties to avoid any damage. In the manga, Orochimaru uses this to merge with a tree just before his battle with his former student, Anko Mitarashi. He, however, does not give it a name.
Drawback: Must learn this for the type of element that they know. This means that if you know the Earth Release you must gain this technique for the Earth Release. If you know the Wood Release then you must learn this technique again but for the Wood Release.
Description: The user depending on this technique slowly melds down into the element that they are placed upon. They slowly seep down into the element that they are upon. This technique only work on certain types of elements however. These elements are Solid elements. No liquid, plasmatic, or gaseous releases could this technique work on. This means that this technique works only on Earth, Ice, Wood, and Sand.

• Astral Projection
Skill: Ninjutsu
Effect: See Description
Special: Must hold the rat handseal
Drawback: Body is left completely defenseless, and vulnerable to attack. User body may be difficult to move for a post. Can only project to a place where you've already been.
Description: This technique is one of the few techniques in the ninja world that neither hurt nor heal, but it is considered one of the most influential. This technique has a long history of pride. Invented in the cloud village many years ago as a communications device meant to assist their valued shinobi during the great ninja war, it has been used throughout the ages as an information tool. The users of the technique must first perform a flurry of handsigns, finishing with the rat handseal and holding it. Once the handseal is held the users body becomes totally stiff and immobile. If they are standing they may fall and injure themselves. In exchange for the total loss of their body, the user gains the control of his spirit. The spirit has no physical form, meaning it cannot attack or be attacked. Genjutsu still may effect it (only if it something meant to confuse sight) but other then that is basically just a vapor. After the spirit form is taken, the user may appear anywhere they have already been, though unable to change the environment physically, they may use chakra to act as a voice box, giving them the ability to speak. Because of the nature of the technique, it does not have a limited range, but there is a time frame. The spirit form may only be away from the body for a maximum (getting the stiff penalty) of 20 posts. After this time, the spirit is forced back into the body. Anyone can hear the spirit, and easily see the spirit cause it looks multicolored. The user may still detect the presence of nearby people (within 10 meters) of the body. They wont know who it is, just that someone is there.
• Rasengan (Spiraling Sphere)
Skill: "NinJutsu"
Effect: A Massively powerful Technique that Grinds into the enemy that becomes somewhat of a pure chakra type technique where the user creates a hurricane of chakra along the palm of their hand that is in the form of a sphere. This technique is used as a grinding collision with any type of object that tears through what is within its path.
Drawback: Overall, it does have a drawback: the Rasengan needs great chakra control. It is a self-sustaining technique so once the chakra is molded, the user doesn't need to generate any more chakra. It requires no hand seals and can be used with one hand.
Description: between the size of a softball and a baseball. Upon its grinding collision with an object, the chakra control needed to "confine" the Rasengan in a small compact spherical form may suddenly be dropped, the effect producing a rather violent explosive effect on the target. The Collision power is known to be one of the greatest and most feared style techniques out there.
• Soshuha (Manipulating Attack Blades)
Skill: NinJutsu
Effect: The user is capable of performing their very chakra down along the very ground. Doing so the user then takes the time to concentrate and begins to lift small blades such as Kunais, or knifes up into the air just a meter and a half up high. The knunais are then are just held there for a brief moment in which is targeted towards the target at hand.
Drawback: This technique can not be pushed any further then stated. It can not be re-thrown, can not be directed, turned or any other type of situation. There is no way to redirect these or change directions.
Description: When the user lifts the very blades up into the air, this technique is used to where they give a push towards the blades to hurl them towards one direction. This technique however can not be used for re-directing, and this technique is only capable of pushing forth in at least a ten meter of distance.
• Meisai Gakure no Jutsu (Hiding Camouflage Technique)
Skill: NinJutsu
Effect: After forming the needed handseals, the ninja can grant them self near invisibility. This technique enables the user the capability of becoming invisible within the opponent's naked eye.
Special: "Handseals" holds Half Rat Sign
Drawback: Eyes that can see Chakra is capable of seeing through this technique.
Description: The user quickly performs the corrected handseals. As the user does this the user's chakra slowly pours over the user in a melding style way as the chakra begins to take the form of the background. This makes the person seem as if he or she is invisible. A technique used and known through out.
• Tomegane no Jutsu (Telescope Technique)
Skill: NinJutsu
Effect: A technique that is made to where the user is capable of keeping an eye upon a person if needed within an amount of distance if necessary. This technique was created for Kages so then they would be able to keep an eye within those of the village, to ensure that no one was trying to be funny all around.
Drawback: The user is unable to see outside of the crystal ball or defend themselves while at this state. They are however capable of sensing anything around them. Must have a Crystal Ball. This technique has a range of where the user is capable of seeing from their own location.
Description: The user is capable of gaping into a crystal ball. By pushing their chakra into the crystal ball the ball acts like a medium where it concentrates the chakra, and shoots it all around in a vast radius. The user begins to concentrate on the person that they wish to see. They must know the person very well for this technique to work. When the user concentrates on the person they wish the crystal ball will begin to show the person in question. This technique only works within a radius of fifteen miles.
• Kawara Shuriken, (Roof Tile Shuriken)
Skill: NinJutsu
Effect: A technique where the user hurls Roof tiles towards the opponent, concentrating the chakra along the technique making the shurikens stronger then normal.
Drawback: ---
Description: A Jutsu similar to that of the Manipulating Attack Blades Jutsu with similar principle. The user concentrates and performs their technique on the tiles as they spin the tiles towards the opponent. In addition to being able to control the tiles individually, the user is capable of pressurizing the tiles with their chakra creating a more stronger tile then before.
• Jutsu Shō, (Technique Neutralize)
Skill: NinJutsu
Effect: This jutsu cancels or impedes the occurring of the opponent's technique. It uses the same amount of chakra as the jutsu it intends to cancel.
Drawback: You must know the technique that the opponent is doing. In order to stop a certain type of technique the user must know the rank for that technique. This means in order to stop D you must know D. In order to stop S you must know S.
Description: A strong technique that has been passed down from ninja to ninja just in case of a ninja is being attacked by a technique that may go against the person and that they know the technique. The user must know the technique in order to stop the technique in question. When a technique is already out in play the user is unable to stop the technique. The user must try to stop the technique during the preparation of the technique. A very helpful technique indeed if the opponent attacks with a technique that has a long preparation. In order to stop a D Rank Technique the user must learn the D Rank version of this technique. In order to stop a C Rank Technique the user must learn the C Rank version of this technique. In order to stop a B Rank Technique the user must learn the B Rank version of this technique. In order to stop a A Rank Technique the user must learn the A Rank version of this technique. In order to stop a S Rank Technique the user must learn the S Rank version of this technique.

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Re: Tsuyoshi Takeru Of Akatsuki [approved] MI

Post by Guest on Sun Jul 27, 2008 6:19 pm

• Jibaku Mandara, (Self-destruction Mandala)
Skill: NinJutsu
Effect: A technique where the user envelopes the opponent in a chakra like pyramid cage attack around the opponent squeezing the opponent to death.
Drawback: Depending on the strength of the opponent as well as the strength of the user, the technique is capable of faltering and being destroyed by the opponent. When the cage is destroyed the cage destroys a wide range area of a ten meter radius leaving the opponent safe being within the center of the blast. May only work at one opponent at a time.
Description: The user performs a pyramid like chakra cage around the opponent. The user can then constrict the cage to crush the opponent. While maintaining a triangle shaped handseal at all times the cage then constricts more till the opponent's bones is suddenly crushed. The cage takes a time of five rounds before it completely crushes an opponent. If the opponent is three class below that of the user, it takes a time of seven rounds before they are capable of pushing out of the cage, but of course they would not be capable of doing so for they will die within the cage. If the opponent is two classes below that of the user, it takes a time of six rounds before they are capable of breaking through but of course they will die because the opponent is to weak. If the opponent is one class below, it takes an amount of five rounds to break through. If the opponent is the same class as that of the user the opponent is capable of escaping within four rounds. For every rank higher the opponent is from the user they are capable of breaking free one round earlier. This technique is used when the opponent is unable to be moved, as well as if there is no one else to stop the opponent.
• Shadow Mirror Shapeshift
Skill: NinJutsu
Effect: The user turns themselves into another person or a person within their own image. Once performed the user is unable to change their appearance permanently ever again. This appearance messes with their DNA structure changing them permanently into a new form whether it is sex, height, or weight.
Drawback: Once you have transformed there is no way you are capable of ever turning back to your original self. You are only capable of performing this technique once. This technique can not be performed during battle.
Description: The user takes multiple small rocks and forms them into the circular formation. They hold their hand and form it into the Handseals handsign as they concentrate their chakra. Pushing their chakra through they focus on the new design that their body shall be taking in. After they are done they perform the remaining handseals. Afterwards the medium circle of rocks lights up vibrantly as visions of ribbons shoot out from the user's body and slowly wrap around the user's body. As that occurs their body takes the complete shape as that of what they imagined. In this new form they have a new identity, they are capable of changing their appearance to anyone they know and have seen. They are capable of changing any size if they wish as well as long as it is a normal size which is up to seven feet in height. This technique takes an amount of four turns in order to have done properly and the user must not be interrupted.
• Happy Stare
Skill: Ninjutsu
Effect: Forces compassion on target and user. Lasts 5 turns.
Drawback: Eye contact must be made, user is equally affected.
Description: When user makes eye contact with their target, the user makes the rabbit seal. A small, invisible stream of chakra goes from the user to the target. If successful, the jutsu forces a response in the opioid receptors of the brain. Both parties are immersed in a euphoric state and begin to act like old friends, and if there's anyone else in the vicinity, insist they stop fighting and join in the pleasantries. Once the effect ends in one party, it ends in the other too.
• Happy Wave
Skill: Ninjutsu
Effect: Forces compassion on everyone in a certain radius.
Drawback: User is affected
Description: The user makes the required seals. A small, invisible wave of chakra goes outward from the user to the area. This ability connects all members hit by it for a certain amount of time. If successful, the jutsu forces a response in the opioid receptors of the brain. All parties are immersed in a euphoric state and begin to act like old friends, and if there's anyone else that enters the vicinity, the affected insist everyone else stop fighting and join in the pleasantries. Once the effect ends in one party, it ends in the others too.
• Akashio no Jutsu (Red Tide Technique)
Skill: NinJutsu
Effect: After the hand seals are made, the user gathers chakra at both palms of their hands. Once this is completed, the wielder of the jutsu presses each palm against the foundation, and releases the amount of chakra they built up in their palms. Inches before them a large wave of red chakra appears. Akashio requires a large amount of chakra, and if the right amount wasn't built up before releasing the attack, it will begin draining the user of his/her chakra, or if it finds no more chakra to consume to be completed, it cancels itself out. It impacts the enemy with great force, and since it cames at them at a downward angle, it usually will pin them against the ground while the user's chakra rushes through their bodies, damaging internal organs.
Drawback: This jutsu is only able to be done on terrain such as soil, not on stone. It requires a softer terrain so the chakra has a place to escape once it leaves the palms of the user. Can only be used once per thread.
Description: Because this jutsu can only be done on soil, once the tide appears it is dyed with the color of the under terrain. A wave of seeminly red chakra rises up from the ground, approximately forty-five feet high and fifty feet wide, the chakra visible to the eye. It is fast to advance toward the target, and cannot be blocked, but evaded. The ground vibrates with the chakra surging through it. Pieces of the foundation are combined within the wave of chakra, such as small rocks, gravel, sand, and grass. Once the technique has subsided, it will leave a large crader in the ground where the impact had hit.
• First Gate: Muladhara - Opening (Initial)
Skill: TaiJutsu
Effect: They say that a user is only capable of using twenty percent of their muscle capacity as well as full movement within their body. The Gates however allows the user the capability of pushing past that limitation. They are capable of pushing forth more of their true potential. The First Gate enables the user the capability of pushing forth thirty percent, ten percent more then what they are naturally capable of pushing forth. When the user takes the time to open up the very first gate, the user is capable of moving point five times their normal movements. This means that a user who has the capability of an amount of four movements, they are capable of moving in an amount of six movements in total. Reasons why is because four base movements plus two movements for the point five.
Drawback: The way the Chakra Gates work is quite simple. Everything works in a hundred percentile usage. This type of usage may only be used once per day. This means that one is capable of using a so much per day. Now for each day of rest the user does, they gain ten percent for another technique to use. Now to unlock the first gate, the user spends an amount of Ten Percent per of the Hundred Percent Usage for each round that it is used. This means that if you use the First Gate for two rounds you have used Twenty out of a Hundred percentile that may be used. The moment you go over the Hundred Percentile usage, the muscles completly tear around the body, to which they would need healing with an Ninety percentile sucess rate.
Description: The first Gate is known as the Earth Chakra, the Opening Gate, it is located within the base of the spine it deals with survival and is blocked by fear. Let your fear become clear, one must be concerned about their survival, and must let go of their fears in order to open the First Chakra gate. The first Chakra gate is used to release the brain's restraints allowing full power usage of the body's muscles. At this point when one opens the gate nothing truly occurs or can be seen within the user. A small vain gently pops up along the left or right side of their face.
• Second Gate: Swadhisthana - Rest (Heal / Energy)
Skill: TaiJutsu
Effect: They say that a user is only capable of using twenty percent of their muscle capacity as well as full movement within their body. The Gates however allows the user the capability of pushing past that limitation. They are capable of pushing forth more of their true potential. The Second Gate enables the user the capability of pushing forth forty percent, twenty percent more then what they are naturally capable of pushing forth. When the user takes the time to open up the second gate, the user is capable of moving point seventy five times their normal movements. This means that a user who has the capability of an amount of four movements, they are capable of moving in an amount of seven movements in total. Reasons why is because four base movements plus three movements for the point seventy five. Drawback: The way the Chakra Gates work is quite simple. Everything works in a hundred percentile usage. This type of usage may only be used once per day. This means that one is capable of using a so much per day. Now for each day of rest the user does, they gain ten percent for another technique to use. Now to unlock the Second gate, the user spends an amount of Twenty Percent per of the Hundred Percent Usage for each round that it is used. This means that if you use the Second Gate for two rounds you have used Forty out of a Hundred percentile that may be used. The moment you go over the Hundred Percentile usage, the muscles completly tear around the body, to which they would need healing with an seventy percentile sucess rate.
Description: The Second Gate is known as the Water Chakra, the Rest Gate, it is located within the lower belly button area upon the body. This chakra deals with pleasure and is blocked by guilt, now one must look through all the guilt within their lives and see what they blame themselves for. One must accept who they are, and must accept the reality that things happen, but not allow it to poison within their inner body as they must do their best to forgive themselves in order to open the Second Chakra Gate. The Second gate enables the user the capability of higher stamina and assists in recovery after being weakened. This means that a user may be slightly fatigued and is capable of gaining more energy after unlocking this amount of chakra pool of energy. When rushing through the body it begins to speed up the endorphines within the body that enables the wounds to heal faster, and creates greater stability within the body. However the largest problem is that even though you gain more stamina once it is unused, your stamina and fatigue becomes two times fold then before you started.

• Third Gate: Manipura/Nabhi - Life
Skill: TaiJutsu
Effect: They say that a user is only capable of using twenty percent of their muscle capacity as well as full movement within their body. The Gates however allows the user the capability of pushing past that limitation. They are capable of pushing forth more of their true potential. The Third Gate enables the user the capability of pushing forth fifty percent, thirty percent more then what they are naturally capable of pushing forth. When the user takes the time to open up the third gate, the user is capable of moving one times their normal movements. This means that a user who has the capability of an amount of four movements, they are capable of moving in an amount of eight movements in total. Reasons why is because four base movements plus four movements for the point..
Drawback: The way the Chakra Gates work is quite simple. Everything works in a hundred percentile usage. This type of usage may only be used once per day. This means that one is capable of using a so much per day. Now for each day of rest the user does, they gain ten percent for another technique to use. Now to unlock the Third gate, the user spends an amount of Thirty Percent per of the Hundred Percent Usage for each round that it is used. This means that if you use the Third Gate for two rounds you have used Sixty out of a Hundred percentile that may be used. The moment you go over the Hundred Percentile usage, the muscles completly tear around the body, to which they would need healing with an Fifty percentile sucess rate.
Description: The Third Gate is known as the Fire Chakra, the Life Gate, it is located within the above area of the Navel area, where the Solar Plexus is located at. This chakra deals with will power, and is blocked by Shame. One must look into what they are ashamed of and must seek to what they are most disappointed within themselves. They must never deny the greatest moments of their life, they must accept who they are, what they are, even if they are ashamed of what they have done with such a task in order to open the Third Gate. Along the third gate, this is when the user begins to transform slightly more and more. At this point the blood begins to pump even more through the body. Their face begins to turn into a dark like shade of red as their strength, speed and stamina increases. .

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Re: Tsuyoshi Takeru Of Akatsuki [approved] MI

Post by Guest on Sun Jul 27, 2008 6:20 pm

• Fourth Gate: Anahata - Pain (Harm / Wound)
Skill: TaiJutsu
Effect: They say that a user is only capable of using twenty percent of their muscle capacity as well as full movement within their body. The Gates however allows the user the capability of pushing past that limitation. They are capable of pushing forth more of their true potential. The Fourth Gate enables the user the capability of pushing forth Sixty percent, forty percent more then what they are naturally capable of pushing forth. When the user takes the time to open up the Fourth gate, the user is capable of moving one point twenty five times their normal movements. This means that a user who has the capability of an amount of four movements, they are capable of moving in an amount of Nine movements in total. Reasons why is because four base movements plus five movements for the one point twenty five.
Drawback: The way the Chakra Gates work is quite simple. Everything works in a hundred percentile usage. This type of usage may only be used once per day. This means that one is capable of using a so much per day. Now for each day of rest the user does, they gain ten percent for another technique to use. Now to unlock the Fourth gate, the user spends an amount of Forty Percent per of the Hundred Percent Usage for each round that it is used. This means that if you use the Fourth Gate for two rounds you have used Eighty out of a Hundred percentile that may be used. The moment you go over the Hundred Percentile usage, the muscles completly tear around the body, to which they would need healing with an Forty percentile sucess rate.
Description: The Fourth Gate is known as the Heart Chakra, the Pain Gate, it is located within the center of the body, the heart. It is powered by love, and blocked by Grief. One must lay all grief out in front of them, one must look into what they have lost, and must accept and bring the love into their heart. They must accept the love within the heart, and let the energy flow through, to where they allow the pain flow through and escaped through one self in order to open the Fourth Gate. At this gate that is when a turn of event begins to occur. At this moment the user's body begins to emit out green like chakra along and around their very body. Their whole body turns into a blood red as the blood within their body pumps even faster then that of before. Their hair begins to stand up slightly as they unlock the very gate to attack with.

• Fifth Gate: Vishuddha - Closing (Limit)
Skill: TaiJutsu
Effect: They say that a user is only capable of using twenty percent of their muscle capacity as well as full movement within their body. The Gates however allows the user the capability of pushing past that limitation. They are capable of pushing forth more of their true potential. The Fourth Gate enables the user the capability of pushing forth Seventy percent, fifty percent more then what they are naturally capable of pushing forth. When the user takes the time to open up the Fifth gate, the user is capable of moving one point fifty times their normal movements. This means that a user who has the capability of an amount of four movements, they are capable of moving in an amount of ten movements in total. Reasons why is because four base movements plus six movements for the one point twenty five.
Drawback: The way the Chakra Gates work is quite simple. Everything works in a hundred percentile usage. This type of usage may only be used once per day. This means that one is capable of using a so much per day. Now for each day of rest the user does, they gain ten percent for another technique to use. Now to unlock the Fifth gate, the user spends an amount of Fifty Percent per of the Hundred Percent Usage for each round that it is used. This means that if you use the Fifth Gate for two rounds you have used a Hundred out of a Hundred percentile that may be used. The moment you go over the Hundred Percentile usage, the muscles completly tear around the body, to which they would need healing with an Thirty percentile sucess rate. Since this is a specialized case of tecnique. This is only can be used for two rounds, but after that they are incompacitated. After that then the user is uncapable of moving and uncapable of moving without enduring great pain.
Description: The Fifth Gate is known as the Sound Chakra, Closing gate, it is located within the throat of the body. It deals with truth and is blocked by lies. The ones that we tell ourselves, lies to where one must keep it from others, but as well as others. They must accept who they are, what they are, and stop telling lies within their inner bodies in order to be capable of opening the Chakra of Truth, the Sound Chakra. This is needed to open the Fifth Gate. At this gate the ground begins to crumble beneath the ground. An electrical current flows through the very body of the user. The electrical currents flow through as they push through showing the entensity within the human body as it is being pushed well beyond then what it is capable of.

• Sixth Gate: Ajna - Joy (View)
Skill: TaiJutsu
Effect: They say that a user is only capable of using twenty percent of their muscle capacity as well as full movement within their body. The Gates however allows the user the capability of pushing past that limitation. They are capable of pushing forth more of their true potential. The Sixth Gate enables the user the capability of pushing forth Eighty percent, Sixty percent more then what they are naturally capable of pushing forth. When the user takes the time to open up the Sixty gate, the user is capable of moving one point seventy five times their normal movements. This means that a user who has the capability of an amount of four movements, they are capable of moving in an amount of Eleven movements in total. Reasons why is because four base movements plus seven movements for the one point seventy five.
Drawback: The way the Chakra Gates work is quite simple. Everything works in a hundred percentile usage. This type of usage may only be used once per day. This means that one is capable of using a so much per day. Now for each day of rest the user does, they gain ten percent for another technique to use. Now to unlock the Sixth gate, the user spends an amount of Sixty Percent per of the Hundred Percent Usage for each round that it is used. The moment you go over the Hundred Percentile usage, the muscles completly tear around the body, to which they would need healing with an Twenty percentile sucess rate.
Description: The Sixth Gate is known as the Light Chakra, the Joy Gate, it is located within the Center of the forehead. It is brought forth by insight and blocked by illusion. The greatest illusion of this world is the illusion of seperation. Things where one think are seperate and different are actually one and the same. This is where everyone is connected. Even the seperation of all elements is an illusion. One must open their mind to accept that everything is different, but in the greatest illusion must come to the realization to where everything is the same, such as passing their own limitations. This is needed to open the very Sixth Gate. The seventh gate when the user becomes that of a high ranking user such as "B" Class and up, their body becomes enflamed, their movements become so fast that each movement they do is engulfed into flames.
• Seventh Gate: Sahasrara - Shock (Wonder / Insanity)
Skill: TaiJutsu
Effect: They say that a user is only capable of using twenty percent of their muscle capacity as well as full movement within their body. The Gates however allows the user the capability of pushing past that limitation. They are capable of pushing forth more of their true potential. The Seventh Gate enables the user the capability of pushing forth Ninety percent, Seventy percent more then what they are naturally capable of pushing forth. When the user takes the time to open up the Seventh gate, the user is capable of moving two points times their normal movements. This means that a user who has the capability of an amount of four movements, they are capable of moving in an amount of Twelve movements in total. Reasons why is because four base movements plus Seven movements for the two whole times.
Drawback: The way the Chakra Gates work is quite simple. Everything works in a hundred percentile usage. This type of usage may only be used once per day. This means that one is capable of using a so much per day. Now for each day of rest the user does, they gain ten percent for another technique to use. Now to unlock the Seventh gate, the user spends an amount of Seventy Percent per of the Hundred Percent Usage for each round that it is used. The moment you go over the Hundred Percentile usage, the muscles completly tear around the body, to which they would need healing with an Ten percentile sucess rate.
Description: The Seventh Gate is known as the Thought chakra. Chakra, the Shock Gate, it is located at the top of the head. It deals with all cosmic energy and blocked by all earthly attachement. This is where one must have complete and control of all their actions. One must bring forth what brings them down upon the very earth, and must look at all attachments as to what keeps them grounded. They then must let all of these attachments go, letting the energy flow all through. One must let these go to bringing forth that everything must be let go at one time or another, whether it may be good, or bad. This is needed for the unlockment of the Seventh Gate. This type of gate is almost beyond belief. The user adds up the effects of all descriptions of all gates before hand.
• Eighth Gate: Death
Skill: TaiJutsu
Effect: When the user takes the time to open up the Eighth gate, the user is capable of moving two point five times their normal movements. This means that a user who has the capability of an amount of four movements, they are capable of moving in an amount of Twelve movements in total. Reasons why is because four base movements plus Ten movements for the two whole times. The final gate can not be taught from teacher to pupil, instead it is unlocked by pushing their limitation, but pushing past their own human limitations, past from what they are capable of doing. This is the truth and secret of the Final Gate.
Drawback: Once done, the user will die.
Description: When the eighth gate is suddenly activated the user takes the time to use all of the body's energy The Final Gate, the Death Gate, is located at the heart is releases and forces the heart to pump blood so fast that the consumption of energy by the body exceeds the previous gates. This type of power that is usedexceeds all as it uses up all the energy in all the cells of ones body that gives power almost near to infinity. Almost like a big bang effect where energy of life is detonated all at once. The pupils do not exist, all within the body that they know is death and destruction. The very air around the user becomes heated as each movement that comes forth is exceeded by the chakra that escapes out of the body. When the user dies, they die in all sorts of horror, these last six seconds of their lives would become their greatest glory and the most horrific death. The muscles, each cell within the human body would burst forth, every cell would burn quickly as the user would burn inside out. The entensity would be so grand that the very spine at the end of the round would break in half, as the very muscles of the human body would just burst forth, while the chakra tries to escape in every pour of the human body. Every movement that they make creates a grand sonic like boom, every hit they make burns, and electrifies all that is around, and even near. This is the moment where one would be considered to be a god, just for those six seconds. With the final gate however, they are sacrificing their life, and for that they become at peace, there is no pain, there is no signs of grief, nothing but the very peace.

History/Background Story: Tsuyoshi Takeru was born in the stone village. He was the son of a very dedicated shinobi that dies during his birth. With no family to take care and raise Tsuyoshi the kage at the time took him in and trained him personally. When he was 10 the kage died and with no one to guide him. Tsuyoshi fell into a deep depression. For five years tsuyoshi was thought to be dead having not been seen for years after kage’s death. But when returning to the stone village at the age of 15 he was thought to be a imposter a spy sent from another village and was attacked. But during the battle and without and warning Tsuyoshi was crushed with a rock. Before he died he used a forbidden jutsu which he learned from the previous kage. Sending his soul, spirit, heart, and mind into the very rock that crushed him. During that time Tsuyoshi gathered chakra and new abilities from the surrounding shinobi. The Akatsuki came across the rock and discovered that it contained massive power and in the process of trying to use the chakra contained within the rock they released Tsuyoshi. He was convinced by the Akatsuki to join them and without hesitation became a dedicated member.

Roleplay Sample: The sun slowly peeks across the mountains revealing a dark figure. Tsuyoshi stands facing a town within the stone village. Tsuyoshi slowly raises his hands. As he does so the village begins to experience earthquakes and tremors. The town begins to rise hight into the sky Tsuyoshi hands risen into the air. Without hesitation he throws his hands down droping the town destroying it. Tsuyoshi walks away leaving the rising sun to reveal a crater where a town once stood


Last edited by warrior1sumo on Wed Jul 30, 2008 3:12 pm; edited 1 time in total

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Re: Tsuyoshi Takeru Of Akatsuki [approved] MI

Post by Guest on Wed Jul 30, 2008 2:34 pm

maybe a little backstory if possible. otherwise. very good.... but as of right now im unsure what to do with the AKA because they have no leader right now and we usually go through them for approval

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Re: Tsuyoshi Takeru Of Akatsuki [approved] MI

Post by Guest on Wed Jul 30, 2008 3:16 pm

Well I hope Everything Is Done I really Would Like Someone To Approve My Character

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Re: Tsuyoshi Takeru Of Akatsuki [approved] MI

Post by Guest on Wed Jul 30, 2008 3:57 pm

well. i just got the ok to approve AKA members even without a leader... so here you go man

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Re: Tsuyoshi Takeru Of Akatsuki [approved] MI

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